
Ideally you will use Maps from Substance which plug directly into the Disney Principles shader. You will apply the textures in Clarisse iFX. Static geometry from Kitbash or Megascans. Animated characters exported from Maya or Max. Much like a game engine, for final rendering projects, you produce/acquire your assets from wherever you see fit. Yes you do layout, basic animation (not character), look development, lighting and rendering in Clarisse iFX. Imagine being able to WORK in a progressively rendered view WITH those same models and doing lighting, THAT'S Clarisse iFX.

Imagine being able to use the highest LOD of every asset you have, that's Clarisse iFX. Imagine doing work without thinking about polygon count, EVER. In terms of building large geometrical layouts, it has no peer.

And in that regard it has produced award winning frames for dozens of award winning films.Ĭlarisse iFX is great at a couple of things, best in class great. Hello, so Clarisse iFX has a long history,and your right in that it was born from the Film VFX world. (Also - its used mainly in Film industry or Cinematics in game, theres the main use case.?) Is this all true? Did i understand Isotropix Clarisse iFX correctly? Can it do all these things? Can it do even more? For example can you texture your models there or do you have to import the models already textured from different applications?

It also acts like a "final" renderer so you can QUICKLY do final render in it and get your various passes (diffuse, lighting, reflection etc.) from it, to your favourite compositing software (like Nuke for example). You can also do your full lighting of the scene (or rather BIG outdoor enviroment) in it. It also acts like a FAST GPU renderer, better then redshift, octane or VRay GPU.? Bette or on par with those. It beats them to ground, its better, faster, with instant FULL preview (no bounding boxes). My stupid and limited understanding is that Isotropix Clarisse iFX is a standalone application, you import your various "elements" (not just polygon geometry at all) and than it acts like a "scene assembler", with instant FAST viewport performance, that lets you preview EVERYTHING in full "shape" - no more bounding boxes or sparse point cloud likee you would get with "traditional solutions" like using 3ds max with scattering plugins like multiscatter or Forest Pack Pro. What exactly is Isotropix Clarisse iFX.? What can it do, and what is it used for.? I heard the name for years but just recently look into it and it seems almost impossible :-).
